Be Water
A downloadable game for Windows
This game was made in 96 hours for the GMTK Game Jam 2024 with the theme "BUILT TO SCALE", by solo.
OBJECTIVE
As a lake elf, your will is to re-energising the parched lake.
To collect and contain enough water, you are going to increase storage capacity to have large scale of water at once.
Meanwhile, your body scale changed depend on the amount of water you have contained, some of the routes have to be small to pass.
Consider wisely with the allocaton of water contained as it is part of the game design that does not want players to focus on only collecting water.
The elf could be stuck in a room because the body scale is too big, if so you may need to RESTART the game, sorry that the game does not have respawn feature.
CONTROLS
WASD to Move
Space to Jump
Left Mouse Button to Interact
Tab to Pause
CREDITS
Stylized - Clay Forest Village Pack
UPDATE
27/Aug/2024 PostGameJam updated: The game still as bad as it was, but slightly polished.
- Fixed the value of water demand for objective lake.
- Fixed lighting.
- Increased walking speed.
- Added pause menu (with restart option).
- Added BGM and sound effects.
- Added in-game prompts.
21/Aug/2024 known issue: The water demand for objective lake was incorrectly set to a very small value (50, meant to be 800).
Status | Prototype |
Platforms | Windows |
Author | kero2023 |
Genre | Adventure |
Tags | 3D, Game Maker's Toolkit Jam, Indie, Unreal Engine, Western |
Development log
- Design Roadmap for Be Water (GMTK2024)87 days ago
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